A Tool for Stereoscopic Parameter Setting Based on Geometric Perceived Depth Percentage


Shuen-Huei Guan, Yu-Chi Lai, Kuo-Wei Chen, Hsuang-Ting Chou, Chih-Yuan Yao, and Yung-Yu Chuang

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Abstract

This study designs geometrical perceived depth percentage (GPDP) to numerate and shade the geometric depth of a scene for a practical solution to visualize the stereoscopic perception without the need of any 3D device or special environment. In addition to the geometric relationship between object depth and focal distance, GPDP further considers the screen width and viewing distance for a more intuitive control metric of stereoscopy when comparing to parallax and disparity.

Along with the GPDP-based shading scheme, a stereoscopic comfort volume and depth perception markers can also be defined to form an intuitive auxiliary tool for the manipulation of stereoscopic parameters. These tools are easily implemented into any modern rendering pipeline, including interactive Autodesk Maya and off-line Pixar's RenderMan renderer.

Result Images

Warrior

Monoscopic

Depth map

Rainbow coloring scheme

Cool to Warm coloring scheme

Stereoscopic in Anaglyph

Snapshot of our tool

Cool to Warm coloring scheme histogram

Cool to Warm coloring scheme histogram

Escape

Monoscopic

Depth map

Rainbow coloring scheme

Cool to Warm coloring scheme

Stereoscopic in Anaglyph

Snapshot of our tool

Cool to Warm coloring scheme histogram

Cool to Warm coloring scheme histogram

Gold Plunderer Game

Monoscopic

Depth map

Rainbow coloring scheme

Cool to Warm coloring scheme

Stereoscopic in Anaglyph

Snapshot of our tool

Cool to Warm coloring scheme histogram

Cool to Warm coloring scheme histogram

Supplementary Videos

Warrior

Side by side

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All

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Escape

Side by side

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Gold Plunderer Game

Side by side

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All

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User Study